![project haven forum project haven forum](https://static.planetminecraft.com/files/resource_media/screenshot/1443/havencity3dmap5284410.jpg)
Yes, I sure updated to the new beta, but it doesn't change much, as the former "Android" export already exported only. Hi TiAm and volkiller730, and thanks for the answers. Semi-Off Topic: Always work in higher rez than you'll end up using (at least 4x preferably 8x) so you can go back later and 'reshrink' your graphics with minimal artifacts.
![project haven forum project haven forum](https://i2.wp.com/yalenhlp.org/wp-content/uploads/2019/06/Jorge-Gonzalez.UH_.jpg)
Still, that probably won't affect export size much (blank space squeezes down to nothing with png), but it can improve your performance and slash your memory usage. Volkiller730 is very right about checking your spritesheets sometimes shrinking an object by 1% is enough to halve the resolution of the exported sheet. 128kbps aac/ogg sounds far better than 128kbps mp3, and will only fall short in quiet environs with good headphones or excellent speakers. If you are 'encoding' those files at more than 128kbps, I'd suggest shrinking them. OTOH, if you have 20 or 30mb's of data under the 'media' folder, and most of it is SFX and music, you might have some options. What is the size of each? If most of it is images, there probably isn't much you can do short of shrinking sprites, dropping frames, reducing color depth, and all that unpleasantness. When you export, look at your 'images' folder and your 'media' folder. Which exporter would you advice me to use for such a "big" project? Any solution / workaround in order to get my game on Google Play / App Store without having to (massively) delete content ? I'm really used to, and have good results with Intel XDK, so I hope to be able to continue working with it. But maybe the last CocoonJS Webview/Webview+ is more reliable ? Is it a different product? This is still unclear for me. I had many bugs with CocoonJS a few month ago, so I don't think I will use it.Furthermore I have no idea if this offline Phonegap build supports IAP and Ads, both of which my game uses. I've been told to try to build offline, but as this is not yet supported by C2, I think it will be hard for me. Phonegap Build is limited to 40Mb, so I'm not better here.
#PROJECT HAVEN FORUM APK#
Is it possible to use this feature with an APK created with Intel XDK ? So the only solution I can think of is App Expansion Files.
#PROJECT HAVEN FORUM ANDROID#
Using Android export in XDK without Crosswalk seem to be a bad idea, as I need WebGL a lot (the app is graphically heavy).
![project haven forum project haven forum](https://static.planetminecraft.com/files/resource_media/screenshot/1229/2012-07-22_135654_2992537.jpg)
I'm currently struggling to get my finished project onto Google Play / Apple Store.